Recently, EA has been releasing games with a controversial piece of digital rights management which dissallows usage and activation after three initial activations. What I didn’t understand at the time of my previous post, was that this limit was for separate computers. Concurrent installs on the same computer do not count against your limit.
This scheme isn’t all that bad, considering that retail copies of Windows allows installation on several computers before denying your activation as well. EA’s DRM, much like Windows’ activation software, shouldn’t interfere with the installation of your product, so long as you’re using the same computer. The problem I have with this DRM software, though, is the idea of being denied use of the license you purchased. It’s really a pretty new idea for consumers in terms of DRM in the gaming industry.
I’m going to take a classic example of a game that has been on our hard drives for quite a few years: Starcraft. This game is 10 years old and still remains among some of the most avidly played games on the internet. Consider how many computers one copy of Starcraft has been installed on. If you ask me, I’ve had my copy installed on 6 computers (my computers, of course) in the last 10 years. When you purchase a new PC game, you expect the same freedom from the software. (I doubt, however, that EA is capable of creating a game that would last 10 years. Their scope is so broad.)
So on one hand, the DRM isn’t all that bad. You can continue to use your products on ‘authorized’ computers, much like how iTunes handles authenticated computers with iTunes Store-bought music. On the other hand, the idea of software ‘expiring’ after install on several computers is a little uncalled for. If I had to compromise, I’d have to say that I could live with installs for 5 different computers for the lifetime of the license. We’ll see how EA continues to respond to customers’ concerns on the DRM issue, though.
I’m not one to typically come out and complain about DRM. In fact, I completely understand and sympathise with their motives. But what Electronic Arts has been doing with the DRM on their games is becoming completely and utterly ludicrous. If you’re not familiar with their DRM, it denies you the ability to activate your product after three times and requires an internet connection to verify authenticity every 10 days. Even Windows allows you to activate more than that, and you can activate it indefinitely over phone too once your internet activations have been used. EA recently chose to use the same DRM for their yet to-be release product, Command and Conquer: Red Alert 3, and their recently released Spore. They have a record of releasing this DRM with other titles, including Bioshock and Mass Effect.
This message goes out to any EA officials that *might* possibly run into this post: Your DRM has prevented me from purchasing 4 of your games thus far. I refuse to purchase any games that your company chooses to release where DRM enforces a limited number of activations. The license should be valid indefinitely and not just for 3 activations. You are extremely lucky that Warhammer Online does not need DRM as it is a subscription based game, or else I would pass on that as well. If this trend continues, I can see this being the last PC game I purchase from EA.
So I was listening to TWiT today on TWiTLive. As usual, Leo and Dvorak went into a discussion about Twitter, the microblogging web application. After hearing about it again and again (and again), and seeing how it’s the microblogging platform everybody uses, I browsed over to Twitter to creat an account of my own. I don’t see why anyone uses this service.
Every “tweet”, and every reply, is put into one linear thread of jarbled text. It’s practically impossible to see what is a response to what. To add, the website doesn’t look “web 2.0″ in the least. Jaiku and Pownce at least break your entries into threads that make replies extremely obvious. Am I missing something with Twitter, or is it really that bad? Is Twitter just the Myspace of microblogging? I just don’t get it.